![]() There's a drab ugliness to it that makes you feel downright unwelcome, yet entranced by just how corrupted everything is. ![]() To me, the appeal of Demon's Souls lies in how foreboding and impenetrable it feels, which the aesthetic plays a huge part in. The game I fell in love with in college and whatever this is are two different things, in my mind. Ominous mystery is thrown out the window in favor of generic baroque fantasy and lit up by tacky bloom effects that completely erode the look of the original. It all looks very expensive and has pretty particle effects, sure, but every creature and every locale has been redesigned to look like something out of a cheesy mid-aught's Burton movie. The combat is fine and all, if a good deal less nuanced than the original, but the aesthetic makes exploring Boleteria less engaging than it originally was. I think it ultimately boils down to the overall look of the game, really. That might come as a surprise, especially from a big Souls fan, but something about the way Bluepoint handled the 2009 classic didn't sit right with me. I'll be the first to admit that I didn't play a ton of it, and wound up spending more time watching my girlfriend do it instead. For anybody looking for a lavish and uncomplicated launch game, it's one of the best ones out there.īut for me, Demon's Souls was a bit of a disappointment. The game is a visual and technical powerhouse on the PS5, and an impressive opening salvo from Sony going into the next generation. This year's remake of Demon's Souls was mostly well-received, which makes sense. ![]()
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